J.C. Leyendecker
AND
Dean Cornwell
So I needed to learn alot. Above all, my main goal is to have the most control I can get before rendering. Here are some of my goals:
1)Build a shader that responds to light in an illustrative(i.e. non-realistic) way
2)Being able to work interactively to avoid rendering needlessly
3)Possibly creating the shader to allow control over the color and placement of attached shadows.
Now, here are some early attempts:
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The first two images show my initial attempts at making a shader that would change the color of the surface in a way that I could control.Yo can see that as "Bob" shifts, the color of his head changes. However, the change doesnt "read" correctly. Its as if his head is being painted a different color as he turns! But what is working is that Ive managed to get the side of his face that is in shadow to be a color other than black! This may not seem like much, but in Maya most shaders automatically make the shadow side of an object black. So Im know Im on the right track. More on this next post...
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